![]() ![]() The exposure value (if processing in HDR space).Screen space motion vectors that are: accurate and calculated at 16 or 32 bits per-pixel and updated each frame.The raw color buffer for the frame (in HDR or LDR/SDR space).Additional note for Vulkan: The Vulkan path of DLSS expects the application to run on a Vulkan version 1.1 or later.DirectX 11, DirectX 12, or Vulkan based.Linux SDK Sample Code: gcc and g++ 8.4.0 or newer If using NVIDIA GPU, it MUST be 522.25 or newer. NVIDIA DLSS SDK requires 471.11 driver or newer. ![]() Download DLSS Super Resolution System Requirements ![]()
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